These buffs are applied on a per-faction basis: Commander: AI has Commander Combat Tech, Improved Commander Build Arms, and commander mine vision.Build: AI has Improved Fabricator Build Arms.Additional Factions: the system is a FFA and these factions will fight against you, each other, and the primary faction.Some are better than others and it's up to you to figure out which. Personality: the playstyle adopted by the Commander.This increases the deeper you proceed into the galaxy. Threat: the eco threat of that Commander.Sudden Death: the defeat of a single army on a team leads to the defeat of the entire team.Land Anywhere: you can land anywhere on any starting planet.Bounties: gain an eco bonus for each army destroyed.Threat Level: based on the total eco score of all enemies.System Area: the total surface size of all planets, excluding gas giants.Tougher Commanders: the AI has Commander Armor Tech.Įach system will display the following information:.Easier Start: choose to have four neutral systems to plunder at the start instead of the usual two.System Scaling: system size depends on how far into the galaxy you are.Faction Scaling: the number of factions put into the galaxy depends on its size.Uber: for when you're a Galactic War master ready for the ultimate challenge.Ĭustom: for when you want to create your own challenge. Platinum: for when one enemy Commander is no longer a worthy challenge.ĭiamond: for when your loadouts become too powerful. Iron: for when you've some PA experience under your belt.īronze: you've beaten vanilla Galactic War. At any difficulty level you can choose to enable Easier Start which provides you with more neutral planets with free tech.Ĭasual: for when you've completed the tutorial and are new to the game. Sub Commanders are not impacted by difficulty. Install this mod via the Planetary Annihilation: TITANS in-game Community Mod manager. Enhanced AI through AI Bugfixes and Enhancements and Queller AIīe sure to check out my guide on adding more maps to Galactic War to enhance the experience further. Adds the classic Galactic War systems in addition to the TITANS systems.Unlocks Galactic War's biggest planetary systems.Option to give yourself more starting neutral systems.You can give the enemy tougher commander units.Randomised spawn assignments so maps remain fresh on replay.Added planetary intelligence to allow you to make meaningful decisions on the galactic map.Bosses are distinctly more difficult than the surrounding systems.Adds the possibility of multiple factions in a system and an FFA occurring.Eight new difficulties suitable for anyone from a new player to a veteran of the game.Fight according to their faction's preferred style.It changes the following elements of Galactic War: This mod works with Planetary Annihilation: TITANS only. Buy PAĭedicated / Custom / WAN / LAN / Local Serversĭealing with Crashes? UPDATE YOUR DRIVERS Rule 4: Issue reports and discussion about defects will be removed. If you want to speed up the process, you can use tiny galaxies on easy to get through it quicker, but it took maybe 12-14 wars to get them all in my game.Planetary Annihilation: TITANS & Classic PA Then maybe a 1/3 chance of getting the loadout instead of a choice of tech. You have a 50/50 shot of the faction leader being the right one - one of them will never drop a loadout. If you want to get them legitimately, it really does come down to chance and repitition. If it isn't chance that determines when you get a loadout-giving system, then what is? It seems a little too tedious to go for it over and over again, with minimal returns, but I also think I once saw that there's a dev console command that grants all of them to you at once if it's there, what is it? If not, do you have any suggestions for getting them other than "keep playing over and over"? Originally posted by David Allen:It seems like it's completely up to luck whether or not you got a new starting loadout in a Galactic War, with two loadouts given out by each "boss" and each from a different planetary system.
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